HIGH SCHOOL CATALOG 2008-2009           COURSE DESCRIPTION
 

ARTS, MEDIA & ENTERTAINMENT TECHNOLOGY (AMET)

Computer Game Design (TAZB)
1 - Class Period

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Credits Campus Days Time
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10 units per year Washington HS
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This course begins with an introduction to C++ Programming Basics including core topics such as variables, console input and output, functions, loops, programming logic, pointers, strings, classes, and object oriented design and methodologies. In the second part of the course, students will begin to examine Windows programming with the Win32 API. The third part of the course is to do graphics with the Win32API, something which is not possible with pure C++ programming language. Learn fundamental graphic concepts such as double buffering, sprites, animation and timing, and masking. Additionally, you will begin a detailed exploration of the basic features of the DirectX Graphics fixed-function pipeline. Learn to use each of the features individually and in combination to render complex 3D scenes.
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